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disawar1
AlliedModders Donor
Join Date: Aug 2011
Location: Russian
Old 01-06-2012 , 05:59   Re: [L4D2] LAST BOSS
Reply With Quote #121

Quote:
Originally Posted by chu1720 View Post
L 07/26/2010 - 233:45: [SM] Native "GetEntDataVector" reported: Entity 4 (4) is invalid
L 07/26/2010 - 233:45: [SM] Displaying call stack trace for plugin "l4d2_lastboss.smx":
L 07/26/2010 - 233:45: [SM] [0] Line 893, l4d2_lastboss.sp::AddVelocity()
L 07/26/2010 - 233:45: [SM] [1] Line 758, l4d2_lastboss.sp::JumpingTimer()

I use it in my versus 8v8 server, but i have this error.
Quote:
Originally Posted by Mr. Man View Post
To follow up on the tank death animation repeating, it sometimes interfere with finale missions where the bug makes the finale round never-ending (because the 2nd tank never comes).
Quote:
Originally Posted by Zbeer
I'm having errors with extended version:
Code:
L 04/19/2011 - 02:41:27: [SM] [0] Line 526, l4d2_lastboss_extend.sp::JumpingTimer()
L 04/19/2011 - 02:41:28: [SM] Native "GetEntProp" reported: Entity 5 (5) is invalid
Any help?
wtf when player joins in my server he jumps and he can not stop lol, i can put here my week logs and and you'll be shocked

When I opened the source...
what I can tell Ztar u must support your plugin, and do not rush to release, this plugin is horrible it is not optimized, it does not check IsClientInGame, IsValidEntity etc... THIRD Boss create Particle Smoke every 0.8sec i have 12fps, it is BAD kill the timer like you doing, plugin not delete entnity! so when entnity exceeds the limit SERVER CRASHES, it should be in the trash.
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