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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 11-28-2011 , 13:55   Re: [TF2] VS Saxton Hale Mode
#2394

I still haven't gotten Cave's superjump code down yet. I need something that consistently applies then removes a decal on the map. So far I've only seen things that apply a decal, but the removal of it doesn't show up (it stays on the map) for clients until they rejoin.

VSH will have a bit of issues with the TF2Items config, as both use TF2Items_OnGiveNamedItem to do some weapon modification so I don't have to strip the weapon completely and give a new custom one (making that custom one invisible).

I believe that if one of the OnGiveNamedItems goes first, the other gets ignored (each plugin is built to ignore the weapon if it's already been "OnGive'd". I guess I can change this. The rocket launchers all get modified by VSH, and the TF2Items config ignores them since they've already been changed. So VSH is getting to OnGiveNamedItem first. Sometimes it'll be the other way around and your custom changes will go through instead of VSH.

You also still need to send me the config you have for koth maps for Stripper:Source.
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Last edited by FlaminSarge; 11-28-2011 at 13:57.
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