new g_isconnected[33] // whether player is connected#define is_user_valid_connected(%1) (1 <= %1 <= g_maxplayers && g_isconnected[%1])
// Temporarily save player stats? if (get_pcvar_num(cvar_statssave)) { static id, team for (id = 1; id <= g_maxplayers; id++) { // Not connected if (!is_user_valid_connected(id)) // here's the problem continue; team = cs_get_user_team(id) // Not playing if (team == FM_CS_TEAM_SPECTATOR || team == FM_CS_TEAM_UNASSIGNED) continue; save_stats(id) } }