I've just recently converted my windows server to a linux server while trying to preserve all the original configurations and plugins, etc.
Everything is working perfectly now, except that I tried to join a coop game (4 players), and it said "Server is full."
I made sure it was unreserved by using sm_unreserve and checking the status.
sv_maxplayers is 8 and sv_visiblemaxplayers shouldn't matter right?
EDIT: Here is the message my client is getting:
Code:
Connecting to public(192.168.2.11:27015)
Sending UDP connect to public IP 192.168.2.11:27015
Server using '<none>' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address 192.168.2.11:27015
CSteam3Client::InitiateConnection: 192.168.2.11:27015
#Valve_Reject_Server_Full
why would this happen when the server is unreserved and the sv_maxplayers is set correctly?