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xioSlayer
Senior Member
Join Date: Apr 2011
Old 10-02-2011 , 12:19   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #915

I've just recently converted my windows server to a linux server while trying to preserve all the original configurations and plugins, etc.



Everything is working perfectly now, except that I tried to join a coop game (4 players), and it said "Server is full."

I made sure it was unreserved by using sm_unreserve and checking the status.

sv_maxplayers is 8 and sv_visiblemaxplayers shouldn't matter right?


EDIT:
Here is the message my client is getting:

Code:
Connecting to public(192.168.2.11:27015) 
Sending UDP connect to public IP 192.168.2.11:27015
Server using '<none>' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address 192.168.2.11:27015
CSteam3Client::InitiateConnection: 192.168.2.11:27015
#Valve_Reject_Server_Full
why would this happen when the server is unreserved and the sv_maxplayers is set correctly?

Last edited by xioSlayer; 10-04-2011 at 00:13.
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