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snake4life
Member
Join Date: Jul 2011
Old 08-11-2011 , 15:41   Re: MapChooser Extended 1.6.3 (Updated 2011-06-22)
Reply With Quote #127

my bonus round time is 30
Code:
// Specifies how many more frags are allowed when map is extended.
// -
// Default: "10"
// Minimum: "5.000000"
sm_extendmap_fragstep "10"

// Specifies how many more rounds each extension makes
// -
// Default: "5"
// Minimum: "1.000000"
sm_extendmap_roundstep "5"

// Specifies how much many more minutes each extension makes
// -
// Default: "15"
// Minimum: "5.000000"
sm_extendmap_timestep "15"

// Block slots to prevent accidental votes.  Only applies when Voice Command style menus are in use.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_blockslots "1"

// Specifies if a 'Don't Change' option should be added to early votes
// -
// Default: "1"
// Minimum: "0.000000"
sm_mapvote_dontchange "0"

// Specifies if MapChooser should run an end of map vote
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_endvote "1"

// Specifies how many past maps to exclude from the vote.
// -
// Default: "5"
// Minimum: "0.000000"
sm_mapvote_exclude "1"

// Number of extensions allowed each map.
// -
// Default: "0"
// Minimum: "0.000000"
sm_mapvote_extend "0"

// Specifies how many maps to include in the vote.
// -
// Default: "5"
// Minimum: "2.000000"
// Maximum: "6.000000"
sm_mapvote_include "6"

// Number of run off votes allowed each map.
// -
// Default: "1"
// Minimum: "0.000000"
sm_mapvote_maxrunoffs "1"

// Menu Style.  0 is the game's default, 1 is the older Valve style that requires you to press Escape to see the menu, 2 is the newer 1-9 button Voice Command style.  Style 2 is unavailable in some games.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
sm_mapvote_menustyle "0"

// Specifies whether or not MapChooser should pick a map if no votes are received.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_novote "0"

// Hold run off votes if winning choice has less than a certain percentage of votes
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_runoff "0"

// If winning choice has less than this percent of votes, hold a runoff
// -
// Default: "50"
// Minimum: "0.000000"
// Maximum: "100.000000"
sm_mapvote_runoffpercent "50"

// Warning time for runoff vote in seconds.
// -
// Default: "5.0"
// Minimum: "0.000000"
// Maximum: "30.000000"
sm_mapvote_runoffvotewarningtime "5.0"

// Specifies when to start the vote based on time remaining.
// -
// Default: "10.0"
// Minimum: "1.000000"
sm_mapvote_start "1.0"

// Specifies when to start the vote based on percents.
// -
// Default: "35.0"
// Minimum: "0.000000"
// Maximum: "100.000000"
sm_mapvote_start_percent "35.0"

// Enable or Disable percentage calculations when to start vote.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_start_percent_enable "0"

// Specifies when to start the vote base on frags remaining.
// -
// Default: "5.0"
// Minimum: "1.000000"
sm_mapvote_startfrags "5.0"

// Specifies when to start the vote based on rounds remaining. Use 0 on TF2 to start vote during bonus round time
// -
// Default: "2.0"
// Minimum: "0.000000"
sm_mapvote_startround "0.0"

// MapChooser Extended Version
// -
// Default: "1.6.3"
sm_mapvote_version "1.6.3"

// Specifies how long the mapvote should be available for.
// -
// Default: "20"
// Minimum: "5.000000"
sm_mapvote_voteduration "25"

// Warning time in seconds.
// -
// Default: "15.0"
// Minimum: "0.000000"
// Maximum: "60.000000"
sm_mapvote_warningtime "0.0"

// Location for the warning timer text. 0 is HintBox, 1 is Center text, 2 is Chat.  Defaults to HintBox.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
sm_mapvote_warningtimerlocation "2"
I was also thinking abut raising the timelimit to 8-10min (cant go higher bec of payload) but voting for a new map 10mins after u begin to play on a map is just .... people come and go...

Last edited by snake4life; 08-11-2011 at 15:44.
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