Do you know that feeling when you're about to snipe your nemesis, or about to set a bunnyhopping world record, or even to dodge that deathrun trap, and one of your so-called "teammates" decides to take out his gun, and shoot you? I know I have, far too many times. Fret not, however, for I bring you the solution, lest your teammates make you flunk again! Rather than nullifying damage when mp_friendlyfire is set to 0, this plugin will cancel out the attack altogether.
Completely blocks teamattacking (by blocking TraceAttack) when mp_friendlyfire is set to 0, thus also removing the knockback caused by being shot.
sm_atkb_version - Anti Team-Knockback's version
SDKHooks (http://forums.alliedmods.net/showthread.php?t=106748)