I have a couple questions:
First, is it possible to make it so tanks don't spawn on particular levels? I get a lot of complaints about tanks spawning on Dead Center 1 and I'm curious if I can disable it for just that map.
Secondly, I'm attempting to make it so it removes all random kits outside of the saferoom, except keep the 4 kits at the finales. Is this possible? This is what I have in the srsmod.cfg:
Code:
"Medkits, outside Saferoom"
{
"classname" "weapon_first_aid_kit_spawn"
"removal_factor" "0.0" // remove 60% of map Medkits
"convarremove" "srs_remove_map_medkits_factor"
"replace_factor" "1.0" // replace all remaining(!) Medkits with...
"convarreplace" "srs_replace_map_medkits_factor"
"replace_classname" "weapon_pain_pills_spawn" // Pills!
"convarreplaceclass" "srs_replace_map_medkits_with"
"aroundspawnpoint" "no" // this specifies the setting as "all but saferoom"
"finale_only" "no"
}
"Medkits, outside Saferoom, finale"
{
"classname" "weapon_first_aid_kit_spawn"
"removal_factor" "0.0" // remove 60% of map Medkits
"convarremove" "srs_remove_map_medkits_factor"
"replace_factor" "0.0" // replace all remaining(!) Medkits with...
"convarreplace" "srs_replace_map_medkits_factor"
"replace_classname" "weapon_pain_pills_spawn" // Pills!
"convarreplaceclass" "srs_replace_map_medkits_with"
"aroundspawnpoint" "no"
"finale_only" "yes" // this specifies the setting as "all but saferoom"
}
"Medkits, inside Saferoom"
{
"classname" "weapon_first_aid_kit_spawn"
"removal_factor" "0.0" // do not remove any saferoom Medkits
"convarremove" "srs_remove_start_medkits_factor"
"replace_factor" "0.0" // replace all saferoom Medkits with...
"convarreplace" "srs_replace_start_medkits_factor"
"replace_classname" "weapon_pain_pills_spawn" // Pills!
"convarreplaceclass" "srs_replace_start_medkits_with"
"aroundspawnpoint" "yes" // this specifies the setting as "only saferoom"
}
Having it like this keeps the saferoom kits, but replaces all other kits with pills including the kits at the finale.