Yep, i am searching for having the "normal" hamsandwich functions for those mods. I have already found offsets for ag and op4, but not sure if they 100% right.
Code:
@section ag linux
pev 0
base 0x60
spawn 2
precache 3
keyvalue 4
objectcaps 7
activate 8
setobjectcollisionbox 9
classify 10
deathnotice 11
traceattack 12
takedamage 13
takehealth 14
killed 15
bloodcolor 16
tracebleed 17
istriggered 18
mymonsterpointer 19
mysquadmonsterpointer 20
gettogglestate 21
addpoints 22
addpointstoteam 23
addplayeritem 24
removeplayeritem 25
giveammo 26
getdelay 27
ismoving 28
overridereset 29
damagedecal 30
settogglestate 31
startsneaking 32
stopsneaking 33
oncontrols 34
issneaking 35
isalive 36
isbspmodel 37
reflectgauss 38
hastarget 39
isinworld 40
isplayer 41
isnetclient 42
teamid 43
getnexttarget 44
think 45
touch 46
use 47
blocked 48
respawn 50
updateowner 51
fbecomeprone 52
center 53
eyeposition 54
earposition 55
bodytarget 56
illumination 57
fvisible 58
fvecvisible 59
player_jump 129
player_duck 130
player_prethink 131
player_postthink 132
player_getgunposition 123
player_shouldfadeondeath 64
player_impulsecommands 134
player_updateclientdata 133
item_addtoplayer 61
item_addduplicate 62
item_getiteminfo 63
item_candeploy 64
item_deploy 65
item_canholster 66
item_holster 67
item_updateiteminfo 68
item_preframe 69
item_postframe70
item_drop 71
item_kill 72
item_attachtoplayer 73
item_primaryammoindex 74
item_secondaryammoindex 75
item_updateclientdata 76
item_getweaponptr 77
item_itemslot 78
weapon_extractammo 79
weapon_extractclipammo 80
weapon_addweapon 81
weapon_playemptysound 82
weapon_resetemptysound 83
weapon_sendweaponanim 84
weapon_isusable 85
weapon_primaryattack 86
weapon_secondaryattack 87
weapon_reload 88
weapon_weaponidle 89
weapon_retireweapon 90
weapon_shouldweaponidle 91
weapon_usedecrement 92
@end
@section ag windows
pev 4
base 0x0
spawn 0
precache 1
keyvalue 2
objectcaps 5
activate 6
setobjectcollisionbox 7
classify 8
deathnotice 9
traceattack 10
takedamage 11
takehealth 12
killed 13
bloodcolor 14
tracebleed 15
istriggered 16
mymonsterpointer 17
mysquadmonsterpointer 18
gettogglestate 19
addpoints 20
addpointstoteam 21
addplayeritem 22
removeplayeritem 23
giveammo 24
getdelay 25
ismoving 26
overridereset 27
damagedecal 28
settogglestate 29
startsneaking 30
stopsneaking 31
oncontrols 32
issneaking 33
isalive 34
isbspmodel 35
reflectgauss 36
hastarget 37
isinworld 38
isplayer 39
isnetclient 40
teamid 41
getnexttarget 42
think 43
touch 44
use 45
blocked 46
respawn 48
updateowner 49
fbecomeprone 50
center 51
eyeposition 52
earposition 53
bodytarget 54
illumination 55
fvisible 56
fvecvisible 57
player_jump 127
player_duck 128
player_prethink 129
player_postthink 130
player_getgunposition 121
player_shouldfadeondeath 62
player_impulsecommands 132
player_updateclientdata 131
item_addtoplayer 59
item_addduplicate 60
item_getiteminfo 61
item_candeploy 62
item_deploy 63
item_canholster 64
item_holster 65
item_updateiteminfo 66
item_preframe 67
item_postframe 68
item_drop 69
item_kill 70
item_attachtoplayer 71
item_primaryammoindex 72
item_secondaryammoindex 73
item_updateclientdata 74
item_getweaponptr 75
item_itemslot 76
weapon_extractammo 77
weapon_extractclipammo 78
weapon_addweapon 79
weapon_playemptysound 80
weapon_resetemptysound 81
weapon_sendweaponanim 82
weapon_isusable 83
weapon_primaryattack 84
weapon_secondaryattack 85
weapon_reload 86
weapon_weaponidle 87
weapon_retireweapon 88
weapon_shouldweaponidle 89
weapon_usedecrement 90
@end
@section gearbox windows
pev 4
base 0x0
spawn 0
precache 1
keyvalue 2
objectcaps 5
activate 6
setobjectcollisionbox 7
classify 8
deathnotice 9
traceattack 10
takedamage 11
takehealth 12
killed 13
bloodcolor 14
tracebleed 15
istriggered 16
mymonsterpointer 17
mysquadmonsterpointer 18
gettogglestate 19
addpoints 21
addpointstoteam 22
addplayeritem 23
removeplayeritem 24
giveammo 25
getdelay 26
ismoving 27
overridereset 28
damagedecal 29
settogglestate 30
startsneaking 31
stopsneaking 32
oncontrols 33
issneaking 34
isalive 35
isbspmodel 36
reflectgauss 37
hastarget 38
isinworld 39
isplayer 40
isnetclient 41
teamid 42
getnexttarget 43
think 44
touch 45
use 46
blocked 47
respawn 48
updateowner 49
fbecomeprone 50
center 51
eyeposition 52
earposition 53
bodytarget 54
illumination 55
fvisible 56
fvecvisible 57
player_jump 127
player_duck 128
player_prethink 129
player_postthink 130
player_getgunposition 121
player_shouldfadeondeath 58
player_impulsecommands 132
player_updateclientdata 131
item_addtoplayer 60
item_addduplicate 61
item_getiteminfo 62
item_candeploy 63
item_deploy 64
item_canholster 65
item_holster 66
item_updateiteminfo 67
item_preframe 68
item_postframe 69
item_drop 70
item_kill 71
item_attachtoplayer 72
item_primaryammoindex 73
item_secondaryammoindex 74
item_updateclientdata 76
item_getweaponptr 77
item_itemslot 78
weapon_extractammo 79
weapon_extractclipammo 80
weapon_addweapon 81
weapon_playemptysound 82
weapon_resetemptysound 83
weapon_sendweaponanim 84
weapon_isusable 85
weapon_primaryattack 86
weapon_secondaryattack 87
weapon_reload 88
weapon_weaponidle 89
weapon_retireweapon 90
weapon_shouldweaponidle 91
weapon_usedecrement 92
@end
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