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Despirator
Senior Member
Join Date: Jun 2011
Location: Kazakhstan ->Shymkent
Old 06-19-2011 , 03:37   [ZR] Zombie Claws v1.1
Reply With Quote #1

Requirements:
Zombie:Reloaded latest stable
Sourcemod 1.3 or higher

Decription:
Zombies will see their claws

Console Variables:
sm_zombieclaws_enable - Enables/Disables the plugin
sm_zombieclaws_version - The plugin's version
sm_zombieclaws_path - Path to the claws-models list
sm_zombieclaws_downloadpath - Path to the download list

Screenshots:
Screenshot 1
Screenshot 2

Known glitch:
There is a glitch appearing and disappearing knife through claws, it can be solved by adding sv_client_predict 0 in server.cfg, but the game will become uncomfortable

Credits:
berni and Chanz for their SMLib. I used some stocks in the plugin

Installation:

Put zr_zombieclaws.sp to the addons/sourcemod/scripting folder - Not necessary
Put zr_zombieclaws.smx to the addons/sourcemod/plugins folder
Extract the arhive with the standart models Models_and_Textures.zip to the gamemod ( cstrike ) folder - Link provided by SteamKiller
Mirror - Models_and_Textures.zip
Put claws-models list zombie_claws.txt to the cfg/sourcemod/zombiereloaded folder
Put download list downlist_zrclaws.ini to the addons/sourcemod/data folder
Set the FOV of zombie classes to 90 (normal) in the sourcemod/configs/zr/playerclasses.txt to allow them to see their claws
The config file be auto-generated here - cfg/sourcemod/zombiereloaded/zombie_claws.cfg

If you are using Zombie Riot:
Download zriot_zombie_claws.zip
Extract it to the cstrike folder
Attached Files
File Type: smx zr_zombieclaws.smx (8.5 KB, 5843 views)
File Type: sp Get Plugin or Get Source (zr_zombieclaws.sp - 4923 views - 10.1 KB)
File Type: txt zombie_claws.txt (223 Bytes, 5970 views)
File Type: ini downlist_zrclaws.ini (2.4 KB, 5698 views)

Last edited by Despirator; 08-18-2011 at 14:34.
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