Requirements:
Zombie:Reloaded latest stable
Sourcemod 1.3 or higher
Decription:
Zombies will see their claws
Console Variables:
sm_zombieclaws_enable - Enables/Disables the plugin
sm_zombieclaws_version - The plugin's version
sm_zombieclaws_path - Path to the claws-models list
sm_zombieclaws_downloadpath - Path to the download list
Screenshots:
Screenshot 1
Screenshot 2
Known glitch:
There is a glitch appearing and disappearing knife through claws, it can be solved by adding
sv_client_predict 0 in
server.cfg, but the game will become uncomfortable
Credits:
berni and
Chanz for their
SMLib. I used some stocks in the plugin
Installation:
Put
zr_zombieclaws.sp to the
addons/sourcemod/scripting folder -
Not necessary
Put
zr_zombieclaws.smx to the
addons/sourcemod/plugins folder
Extract the arhive with the standart models
Models_and_Textures.zip to the gamemod (
cstrike ) folder - Link provided by
SteamKiller
Mirror -
Models_and_Textures.zip
Put claws-models list
zombie_claws.txt to the
cfg/sourcemod/zombiereloaded folder
Put download list
downlist_zrclaws.ini to the
addons/sourcemod/data folder
Set the
FOV of zombie classes to 90 (normal) in the
sourcemod/configs/zr/playerclasses.txt to allow them to see their claws
The config file be auto-generated here -
cfg/sourcemod/zombiereloaded/zombie_claws.cfg
If you are using Zombie Riot:
Download
zriot_zombie_claws.zip
Extract it to the
cstrike folder