Quote:
Originally Posted by RollerBlades
this!!! fire_attack(id) add in SH_KEYDOWN
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That's allready in SH_KEYDOWN
PHP Code:
case SH_KEYDOWN:
{
new Float:delayTime = get_pcvar_float(pCvarMultiShot)
if ( delayTime >= 0.1 )
{
set_task(delayTime, "fire_attack", id, _, _, "b")
}
if ( gPlayerInCooldown[id] )
{
sh_sound_deny(id)
return
}
}
Quote:
Originally Posted by RollerBlades
and stop making new floats and intergers if you're only using them once... use the cvars instead!!
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Show what i should delete/edit.
Quote:
Originally Posted by RollerBlades
use this too instead: sh_extra_damage(tid, id, damage, "Ultimater", SH_DMG_NORM, true)
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Where should that be?
Otherwise i understood everything ;)