Quote:
Originally Posted by GoD-Tony
Was using smlibs and noticed this:
Code:
stock Client_SetMaxSpeed(client, Float:value) { Client_SetMaxSpeed(client, value); }
|
It should call Entity_SetMaxSpeed, fixed on svn.
You can use Entity_SetMaxSpeed in the meanwhile, Client_SetMaxSpeed ist just a wrapper
Quote:
Originally Posted by GoD-Tony
Was using smlibs and noticed this:
Maybe I can add a new one while I'm posting:
Code:
Float:GetClientMapTime(client) { /* Retrieves the time played on the current map. */ new Float:fClientTime = GetClientTime(client); new Float:fGameTime = GetGameTime(); return (fClientTime < fGameTime) ? fClientTime : fGameTime; }
|
Added function Client_GetMapTime()
__________________