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Lange
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Join Date: Apr 2009
Old 04-19-2011 , 13:59   Re: [TF2] MGEMod (v0.0.5, 4/9/11)
Reply With Quote #12

Quote:
Originally Posted by sir.moe View Post
It was full with 18 clients,
Hmm. I can't say I'm entirely sure why that error happened, and you say it crashed your server?

Regardless, I have tightened up the client validity checks in the offending functions, and hopefully this won't happen in the next version.

Quote:
Originally Posted by [AAA] Thrawn View Post
just had a bug, didn't have time to try reproducing though, so i hope this is accurate:
3 players on server. all added to the same arena. 2 playing, the third fk and not coming back. but he's playing the next round, so manual kick. mgemod didnt notice this and the arena was still full - but only one player in it.
so in short, bug report: notice kicked players, open arena for others.
I think I see where this is happening. I've coded a fix and will test it later today, if all goes well it will be in the next version.

Last edited by Lange; 04-19-2011 at 14:10.
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