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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-19-2011 , 09:38   Re: tf_server_identity_account_id
Reply With Quote #3

Quote:
Originally Posted by Hatless update notes
Servers can now associate themselves with a Steam ID, which’ll allow us to track servers better going forward, rewarding the good ones and punishing the bad. If years from now you’re wondering how the entire TF2 team got a God complex, it probably started here.
Quote:
Originally Posted by Email from Robin
Another feature in yesterday's update was the server-steam-accounts. We'll be using that to provide good servers (like yours) the ability to continue running their mods, while preventing bad servers from cheating the item system. We wanted to spend more time on it to have it all ready to go at once, but the recent arrival of some server mod's forced us to move faster.
Robin.
Anything other than this is just speculation (unless of course there are other private emails floating about, but a lot of people seem to have fun writing fake ones. I can personally verify the contents of this one though).
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