Got another question:
Looked around a bit on smokegrenade_detonate and landed here:
http://wiki.alliedmods.net/Counter-S...enade_detonate
Problem is, it gives me a client who fired it (usefull), a position (also very usefull), but it doesn't seem to send much else.
Is there a way to see what entity the smoke grenade is and kill it, so it can't start smoking?
I really don't want to kill all smoke entities, I'd rather kill the nade before anything happens. Removing all smoke indiscriminately may have unwanted side effects.