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IxAvnoMonvAxI
Junior Member
Join Date: Jan 2011
Old 02-19-2011 , 18:37   Re: L4D2 Melee Weapons Mod 1.9.1
Reply With Quote #81

1.9.1 Source 1 warning

public Action:SaveHIM(Client)
{
// Check if its a valid player
if (Client == 0 || !IsClientInGame(Client) || IsFakeClient(Client)) return;
if (g_bSurvivorisEnsnared[Client])
{
SetConVarInt(FindConVar("director_no_death_ch eck"), 1);
***** g_bSurvivorisEnsnared[Client] = false;****** Warning
if (g_bSurvivorisRidden[Client] == true)
SetEntData(Client, FindSendPropInfo("CTerrorPlayer", "m_isIncapacitated"), 1, 1, true);
else
SetEntData(Client, FindSendPropInfo("CTerrorPlayer", "m_lifeState"), 2, 1, true);
CreateTimer(1.0,Timer_RestoreState, Client);
CallOnPummelEnded(Client);
}
}

Error has been corrected. Warning, there's a good one but is does? Please get 1.9 source
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