OK I tried it once as ...
exec databases.cfg
Then I went and tried it as ...
exec ../addons/sourcemod/configs/databases.cfg
Not sure if either of those is right. But it definitely did not work either way. Sorry, I am not very "advanced" with all of this. So forgive any idiotic mistakes.
Also, here is a copy and paste of all the console mumbo-jumbo that went on during those two tests. For all I know this could be completely useless, or get me hacked. But I'm getting desperate so here it is ...
Code:
Parent cvar in server.dll not allowed (spit_scaling_min_scale)
Parent cvar in client.dll not allowed (cl_spoof_official_ip)
Game supporting (2) split screen players
maxplayers set to 18
Failed to parse custom font file 'resource/marlett.ttf'
Steam config directory: c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2.exe\platform\config
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file missions/25tolifemission.txt
mission, modes, coop, 2,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file missions/25tolifemission.txt
mission, (*modes*), (*coop*), (*2*),
Unknown command "chet_debug_idle"
Can't use cheat cvar nav_show_area_info in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar rr_thenany_score_slop in multiplayer, unless the server has sv_cheats set to 1.
CAsyncWavDataCache: 0 .wavs total 0 bytes, 0.00 % of capacity
NET_GetBindAddresses found 192.168.254.105: 'Marvell Yukon 88E8001/8003/8010 PCI Gigabit Ethernet Controller - Packet Scheduler Miniport'
Opened Steam Socket NS_SERVER ( virtual port 27015 ) : listen socket handle( 5 )
Opened Steam Socket NS_CLIENT ( virtual port 27005 ) : listen socket handle( 65542 )
BinkOpen( c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\media\l4d2_background04.bik )
Can't use cheat cvar fog_start in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_end in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_startskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_endskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar r_farz in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar r_farz in multiplayer, unless the server has sv_cheats set to 1.
] mm_dedicated_force_servers 68.232.179.47:27015
Connecting to public(68.232.179.47:27015) private(0.0.0.0:27015)
Sending UDP connect to public IP 68.232.179.47:27015
Sending UDP connect to private IP 0.0.0.0:27015
Retrying public(68.232.179.47:27015) private(0.0.0.0:27015)
Sending UDP connect to public IP 68.232.179.47:27015
Sending UDP connect to private IP 0.0.0.0:27015
Server using '<none>' lobbies, requiring pw no, lobby id 186000023e38b95
RememberIPAddressForLobby: lobby 186000023e38b95 from address 68.232.179.47:27015
CSteam3Client::InitiateConnection: 68.232.179.47:27015
Connected to 68.232.179.47:27015
Left 4 Dead 2
Map: c7m1_docks
Players: 2 (0 bots) / 8 humans
Build: 4448
Server Number: 2
CAsyncWavDataCache: 4 .wavs total 0 bytes, 0.00 % of capacity
No pure server whitelist. sv_pure = 0
Redownloading all lightmaps
SignalXWriteOpportunity(2)
SignalXWriteOpportunity(2)
#Cstrike_TitlesTXT_Game_connected
Receiving uncompressed update from server
{BK} T-Bird unpaused the game
S_StartSound: Failed to load sound 'ui\beep23.wav', file probably missing from disk/repository
{BK} T-Bird paused the game
{BK} T-Bird unpaused the game
{BK} T-Bird unpaused the game
{BK} T-Bird : rank
{BK} T-Bird paused the game
CAsyncWavDataCache: 28 .wavs total 0 bytes, 0.00 % of capacity
BinkOpen( c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\media\l4d2_background04.bik )
] mm_dedicated_force_servers 68.232.179.47:27015
Connecting to public(68.232.179.47:27015) private(0.0.0.0:27015)
Sending UDP connect to public IP 68.232.179.47:27015
Sending UDP connect to private IP 0.0.0.0:27015
Retrying public(68.232.179.47:27015) private(0.0.0.0:27015)
Sending UDP connect to public IP 68.232.179.47:27015
Sending UDP connect to private IP 0.0.0.0:27015
Server using '<none>' lobbies, requiring pw no, lobby id 186000023e3bed7
RememberIPAddressForLobby: lobby 186000023e3bed7 from address 68.232.179.47:27015
CSteam3Client::InitiateConnection: 68.232.179.47:27015
Server using '<none>' lobbies, requiring pw no, lobby id 186000023e3bed7
RememberIPAddressForLobby: lobby 186000023e3bed7 from address 68.232.179.47:27015
CSteam3Client::InitiateConnection: 68.232.179.47:27015
Connected to 68.232.179.47:27015
Left 4 Dead 2
Map: c6m1_riverbank
Players: 2 (0 bots) / 8 humans
Build: 4448
Server Number: 2
ConVarRef z_versus_wandering_density doesn't point to an existing ConVar
CAsyncWavDataCache: 28 .wavs total 0 bytes, 0.00 % of capacity
No pure server whitelist. sv_pure = 0
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : nature/blend_grasslawn_dirt_nosprites
- Surface center : -538 -562 640
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/c6m1_riverbank/concrete/blend_blacktop_cobb_01_-3704_-73_1078
- Surface center : -4816 1589 895
Redownloading all lightmaps
SignalXWriteOpportunity(2)
SignalXWriteOpportunity(2)
#Cstrike_TitlesTXT_Game_connected
Receiving uncompressed update from server
Receiving uncompressed update from server
{BK} T-Bird unpaused the game
{BK} T-Bird : rank
{BK} T-Bird paused the game
Server connection timed out.
CAsyncWavDataCache: 456 .wavs total 0 bytes, 0.00 % of capacity
CAsyncWavDataCache: 456 .wavs total 0 bytes, 0.00 % of capacity
BinkOpen( c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\media\l4d2_background04.bik )