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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 01-09-2011 , 18:51   Re: [L4D2] Cam's competitive config. (Name and work in progress.)
Reply With Quote #4

Looks like a really old l4dready version with slight modifications to have those 10 and 15 second timers with door opener.

Then copied and cobbled together stuff from confogl, teetasse's plugins and srsmod to achieve ... a tank ghost spawn. A faster tank when on fire. A tank not being slowed by bullets (thats 2 variables).

And a weird tank function which lets a team choose at which part of the map they want their tank. Isnt there convars that do this? min_spawn and max_spawn something


There's 2 things he .. more or less .. actually coded - the tank spawn map percentage and frustration reduction when survivors retreat. And they're not coded particularly well, i skimmed it and already saw redundancies. Mainly because its copy and paste here, aswell.



I suggest

a) basing it off a more current version of l4dready

b) reading the Sourcemod Guide on "Optimizing Plugins" carefully

c) writing the code by hand instead of copy and pasting blocks you deem fit. It really screws bug hunting, also you may not know what your plugin is actually doing
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