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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-07-2011 , 00:01   Re: [TF2] VS Saxton Hale Mode
#85

Quote:
Originally Posted by Eggman View Post
I've heard about crashes, caused by attachables.
No it isn't.

http://crash.limetech.org/stack.php?pubid=52
http://crash.limetech.org/stack.php?pubid=51
http://crash.limetech.org/stack.php?pubid=50
http://crash.limetech.org/stack.php?pubid=49
http://crash.limetech.org/stack.php?pubid=48
http://crash.limetech.org/stack.php?pubid=45
http://crash.limetech.org/stack.php?pubid=41
http://crash.limetech.org/stack.php?pubid=38
http://crash.limetech.org/stack.php?pubid=34

That's caused by a bad SDKCall.

EDIT:
I checked the gamedata in the zip file attached to the OP, it is outdated.

Here is the correct gamedata:
Code:
"Games"
{
	/* Team Fortress 2 */
	"tf"
	{
		"Offsets"
		{	
			"GiveNamedItem"
			{
				"windows"	"387" 
				"linux"		"388" 
			}			
			"WeaponEquip"
			{
				"windows"	"251" 
				"linux"		"252" 
			}
			"EquipWearable"
			{
				"windows"	"413"
				"linux"		"414"
			}
			"RemoveWearable"
			{
				"windows"	"414"
				"linux"		"415"
			}
		}
	}
}
__________________

Last edited by asherkin; 01-07-2011 at 13:18.
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