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andi67
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Join Date: Mar 2007
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Old 12-23-2010 , 06:20   Re: [CS:S] Tracer Effects
Reply With Quote #26

So you can test out this one , no gamedata.txt needed , if you want to adjust the BeamPosition search for this and after changing compile it yourself:
if(TR_DidHit(trace))
{
TR_GetEndPosition(vecPos, trace);
vecOrigin[0] += 0;
vecOrigin[1] -= 0;
vecOrigin[2] -= 0;

or try sm_advanced_laser , it uses differant Beams....
Attached Files
File Type: sp Get Plugin or Get Source (sm_tracer_effects.sp - 711 views - 22.9 KB)
File Type: sp Get Plugin or Get Source (sm_advanced_laser.sp - 677 views - 22.9 KB)
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Last edited by andi67; 12-23-2010 at 07:02.
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