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[CS:S] Tracer Effects v1.2.8 (Updated: 8/12/13)
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andi67
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Join Date: Mar 2007
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12-23-2010 , 06:20 Re: [CS:S] Tracer Effects
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26
So you can test out this one , no gamedata.txt needed , if you want to adjust the BeamPosition search for this and after changing compile it yourself:
if(TR_DidHit(trace))
{
TR_GetEndPosition(vecPos, trace);
vecOrigin[0] += 0;
vecOrigin[1] -= 0;
vecOrigin[2] -= 0;
or try sm_advanced_laser , it uses differant Beams....
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(sm_advanced_laser.sp - 677 views - 22.9 KB)
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Last edited by andi67; 12-23-2010 at
07:02
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