class CPlayerInventory { public : void *m_pVtbl_CPlayerInventory; uint32 m_iUnknown1; uint32 m_iAccountID; uint32 m_iUnknown0; CUtlVector<CScriptCreatedItem> m_BackPack; void *m_pSortVectorQSortContext; bool m_bUnknown2; uint32 m_iUnknown3; void *m_pfnInventoryUpdated; void *m_pCSharedObjectCache; uint32 m_iUnknown6; };
"InventoryOffset" { "windows" "4364" }