View Single Post
MarshalZCC
Senior Member
Join Date: Feb 2010
Location: Alberta, Canada
Old 11-16-2010 , 02:22   Re: [L4D2] Hunter Pounce auto-kill prevention
Reply With Quote #3

In my testing it has not been a headshot. The hunter takes about 200 damage to all different types of hitgroups, at which point I receive a player_hurt event for about 60000+ damage. The death message does not indicate a headshot death either.

The same situation can occur while the hunter is lunging in the air. However, it can be prevented by adjusting z_pounce_damage_interrupt to a very high value. There does not seem to be a similar console variable for preventing the interruption of a hunter pounce position... the hunter always dies auto-magically after 200 damage or so, no matter his health.
MarshalZCC is offline