Custom Weapon Models:
Alright, so,
dedicated post for all weapon models that I hardcoded into the plugin (this includes Randomizer). Right now, that's:
the Khopesh Climber
the Rebel's Curse
Each has three folders inside, materials, models, and fastdl
Place the materials and models folder in your server's tf folder, then place the contents of the "fastdl" folder (another materials and models folder are those contents) on your sv_downloadurl server's or fastdownload server's tf folder (if you DON'T have a fastdownload server, ignore the fastdl folder).
Credits:
Khopesh Climber - Originally "
The Scythe of Slaughter" skin by ez_jamin. Converted to a custom model by Mecha the Slag.
Rebel's Curse - Originally the Golden Wrench by Valve, I fiddled with it to its current state.
Rebel's Curse model updated 04/07/2012.
Use the 'v2' file.
Previous 2nd/3rd posts:
Spoiler
Quote:
Originally Posted by Sorrowfire
Good Job FlaminSarge, it makes me happy to see this being submitted, and yay! I have a place in the credits
I see you added an ammo function to correctly give the right ammo amount to a weapon rather then using the amount you would normally have for that weapon as that class.
And lol ^_^ you kept my frying pan quote in the code!
But anyways, good luck on getting it approved. And hopefully ill beat you to the punch next time around when it comes to updating with new weapons. (Should Valve make any more)
Ps: The ammo count you have on the weapons, would that be the origonal ammo count or the amount you would get after applying possible attributes?
~Sorrow
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Quote:
Originally Posted by FlaminSarge
The ammo literally *sets* on giving the weapon, so I set it to what it would be after applying possible ammo attributes.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.
All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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