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getup
Member
Join Date: Jun 2007
Old 10-17-2010 , 23:57   Re: Half-Life UT Style Weapons Floating
Reply With Quote #22

Is there a way to not have the health an batters not float? when map stats they are on the floor. but after you pick them up they float and sometimes hard to reach have to jump to get it.. maybe something to look into.

Quote:
/* --| Half-Life item entity names */
new const gHalfLifeItemNames[][] = { "item_battery", "item_healthkit", "item_longjump", "item_suit" };


/* --| Half-Life weapons entity names */
new const gHalfLifeWeaponEntitiesNames[][] =
{
"ammo_357", "ammo_9mmAR", "ammo_9mmbox", "ammo_9mmclip", "ammo_ARgrenades",
"ammo_buckshot", "ammo_crossbow", "ammo_egonclip", "ammo_gaussclip", "ammo_glockclip",
"ammo_mp5clip", "ammo_mp5grenades", "ammo_rpgclip", "weaponbox", "weapon_357",
"weapon_9mmAR", "weapon_9mmhandgun", "weapon_crossbow", "weapon_egon", "weapon_gauss",
"weapon_glock", "weapon_handgrenade", "weapon_hornetgun", "weapon_mp5", "weapon_python",
"weapon_rpg", "weapon_satchel", "weapon_shotgun", "weapon_snark", "weapon_tripmine"
};
can i just remove this
Quote:
"item_battery", "item_healthkit"

Last edited by getup; 10-18-2010 at 00:01.
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