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honorcode23
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Join Date: Mar 2010
Location: Chile
Old 10-16-2010 , 08:58   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.5d (Save Objects Supported)
Reply With Quote #82

Quote:
Originally Posted by Zergling89 View Post
Ok now it works only I wonder if it's possible to choose which object you want to first point on the menu?

Before the update the object: urban_hedge was in first place in the menu Foliage, now he is away and I have to press several buttons (like 9,9,2) to spawn The urban_hedge.

So how to put objects that I use most in the first page?

Sorry for my English I used a translator x)
Open the model list (l4d2_spawn_props_models) with a text editor (NotePad, or anything that has a search function), then search for the object name that appears in the menu. It will guide you to something like this:

Code:
models/mymodel_3.mdl TAG- My Model 3
All you have to do is to move this line to the top of the category, so instead of seeing it like this for example:
Code:
//Category Foliage
blah
blah
blah
blah
models/mymodel_3.mdl TAG- My Model 3
blah
You must see this:
Code:
//Category Foliage
models/mymodel_3.mdl TAG- My Model 3
blah
blah
blah
blah
blah
Then save the file and the models should appear on the first page. Note that you do not need to restart the plugin nor the server, just re-open the admin menu and spawn it.
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