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GanjaStar
Senior Member
Join Date: Jun 2009
Old 10-09-2010 , 19:17   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #271

Quote:
Originally Posted by iNFiNiTeX View Post
GJ, you managed to provide no more info then the OP has.
what's so confusing about a stipper cfg named exactly for what it is ffs..
one is map changes+ set weapon spawns, the other is just regualr valve weapons+ map changes.


its like asking me if theres milk in a bottle that says milk on it. my answer is yes its milk. there's nothing else to say.
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