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[TF2] Projectile Gravity (v0.1.0, 2010-09-16)
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jameless
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Join Date: Jan 2010
09-28-2010 , 20:10 Re: [TF2] Projectile Gravity (v0.1.0, 2010-09-16)
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I am curious as to how well this plugin works. I have found occassionally on our server that the projectile gravity seems to break and by changing sv_gravity to 800 it doesn't always change it back properly. If this plugin works well then I could use it for the opposite reason for it's design. Is the default value of the cvar something fun to use or is that the projectile gravity normally?
EDIT: Nevermind it only works during map change. I was hoping for something that could fix the projectile gravity upon command. Sorry for wasting your time.
Last edited by jameless; 09-28-2010 at
20:44
. Reason: didn't read it properly first time
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