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Herokim
Senior Member
Join Date: Mar 2010
Location: In Fag-o-land
Old 09-25-2010 , 06:04   Re: [L4D2] Survivors Deathmatch 1.0.4
Reply With Quote #49

I have an idea for game type -

Hunt - One player is hunter, and he needs to escape other's. He has 2500 health, and he can't kill anyone. Hunter needs to survive *selected seconds in .cfg*. If he succeed, game start's again and another player is selected. If someone fails, next BETA Hunter will need to beat previous hunter time. Survivors are in one team. Someone on survivor team can betray and protect the hunter ( Pet ? ). When the traitor is killed, all survivors get bonus *selected points in .cfg*. Hunter would be colored in RED and his protector ( read - traitor ) in RED too. The hunters ( survivors... ) would be in color you choose .


I am sure it's a BAD idea.
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