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c0ldfyr3
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Join Date: Aug 2005
Location: Ireland
Old 09-09-2010 , 15:22   Upgrading to OB and MMS 1.8.3 causing Linux only crash on FireEvent
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Howdy,

I was just starting to smile today when everything seemed to be getting to where it should be and no sooner had I fired up the linux binary as soon as a client/bot connects it crashes on a pre call to IGameEventsManager2::FireEvent.

The stack is wildly corrupt and I can't figure out how as this function is a well known function and not a vfunc or sig so I'm stumped - did CS:S OB change the structure of their IGameEventsManager2 since releasing the OB SDK? Windows will run for hours without crashing - stack track here: http://pastebin.com/hJ550xWy

I'm halfway through implementing a FIFO buffer for the events as I was told of a mishap lately where two events cannot fire in the same GameFrame or the crash happens, is this correct or have I got something very very wrong?

(Windows works fine so I am indeed using the correct directory structure.)

Thanks,

J
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