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[L4D2] Routing (Dynamic Paths)
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GanjaStar
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Join Date: Jun 2009
08-08-2010 , 17:43 Re: [L4D2] Routing (Dynamic Paths)
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yeah dark carni is not as bad as hard rain 1 invisible wall.
that was pointed towards atomic stryker, because if the path is forced at map load, the issue would be gone. Ill try to take a look at the code and see if i can figure it out with my limited knowledge.
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