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Fleepster99
Senior Member
Join Date: Apr 2010
Old 07-18-2010 , 14:15   Re: Opening doors automatically L4D2
Reply With Quote #3

Quote:
Originally Posted by dYZER View Post
didnt know if this working for doors, but for gascan working like
AcceptEntityInput(entity, "break");
try "use" or "open" "unlock"...

AcceptEntityInput

Syntax: native bool:AcceptEntityInput(dest, const String:input[], activator=-1, caller=-1, outputid=0);
Usage: dest Destination entity index.
input Input action.
activator Entity index which initiated the sequence of actions (-1 for a NULL entity).
caller Entity index from which this event is sent (-1 for a NULL entity).
outputid Unknown.Notes: Invokes a named input method on an entity. After completion (successful or not), the current global variant is re-initalized.
Return: True if successful otherwise false.
Version Added:1.0.0.1946
On error / Errors: Invalid entity index or no mod support.
Thanks for the info but could you give me an example of how i could use this ?
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