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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 07-01-2010 , 14:27   Re: [L4D2] Gun Control
Reply With Quote #202

PHP Code:
        if (IsValidEntity(i))
        {
            
GetEdictClassname(iEdictClassNamesizeof(EdictClassName)); 
Thats the code. I find it both sad and hilarious.


While i never had any issues with it ill go and change that to IsValidEdict for curiosity.

Check how this one works for you.
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_WeaponUnlock.sp - 395 views - 22.0 KB)

Last edited by AtomicStryker; 07-01-2010 at 14:30.
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