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[TF2] Prop Bonus Round (1.3)
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retsam
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Join Date: Aug 2008
Location: so-cal
06-25-2010 , 16:12 Re: [TF2] Prop Bonus Round (1.0)
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100
As in you did
mp_bonusroundtime 30
?
It should work, shouldnt be any reason it wouldnt. Its capped at 30 seconds so... To go past that(which I didnt think was necessary) id have to code something. But ya you should notice a difference from 15 to 30 seconds.
Someone else requested a longer time than that a while back, maybe I should code a cvar to extend it past 30 seconds.
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Last edited by retsam; 06-25-2010 at
16:15
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