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[TF2] FB Respawner - Disable/Enable Respawn Times [1.1.0]
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Unsichtbar
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Join Date: Oct 2007
06-17-2010 , 18:06 Re: [TF2] FB Respawner - Disable/Enable Respawn Times
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I did that cvar this way on propose, not to track or be seen on the server, at least atm.
Can a client be in game but not connected and not a fake? I would expect that a client check if he is in game can't be true if he is not connected after all, or not?
True, it's not yet very user friendly because you have to hardcode the interval and amount of players. I guess i should work on that ;)
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Last edited by Unsichtbar; 06-17-2010 at
18:11
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