Quote:
Originally Posted by AltPluzF4
Also, in your code, completely irrelevant, but you have bool unknown, that's bRequireSwitcheesToBeDead
So, you may expect, if that's false, then IsAlive method just doesn't work.
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So if bRequireSwitcheesToBeDead magically happens to be true when BalanceTeams is called in the detour, then the current method of whether or not the player is alive should be sufficient.