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StrelokAU
New Member
Join Date: Jun 2010
Old 06-13-2010 , 10:07   Re: [TF2] TFDodgeball
Reply With Quote #154

Hey guys, I was just on Newsworthy's server earlier testing another map of mine. Rockets all spawned fine and everything went smooth, but once the map changed the mod basically stopped working.

The server logs show:
Quote:
L 06/13/2010 - 23:42:22: [SM] Native "FindEntityByClassname" reported: Entity 424 is not valid
L 06/13/2010 - 23:42:22: [SM] Displaying call stack trace for plugin "tf_dodgeball_rockets.smx":
L 06/13/2010 - 23:42:22: [SM] [0] Line 194, D:\srcds\orangebox\tf\addons\sourcemod\script ing\tf_dodgeball_rockets.sp::findNextTeamLaun chPosition()
L 06/13/2010 - 23:42:22: [SM] [1] Line 170, D:\srcds\orangebox\tf\addons\sourcemod\script ing\tf_dodgeball_rockets.sp::fireTeamProjecti le()
L 06/13/2010 - 23:42:22: [SM] [2] Line 116, D:\srcds\orangebox\tf\addons\sourcemod\script ing\tf_dodgeball_rockets.sp::SpawnRockets()
The only work around that we found worked (to a degree) was setting the mod to unload and load at each new map load. The problem also persists with another map of mine too.

The map itself plays fine though as I said. Rockets spawn, rounds end correctly etc. Any help would be much appreciated.

Thanks guys.
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