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[L4D1/2] bebop - additional coop players (20+ players possible)
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Whosat
Senior Member
Join Date: Nov 2007
Location: Singapore
06-06-2010 , 06:09 Re: [L4D1/2] bebop - additional coop players (20+ players possible)
#
123
Missing two lines in the source file which prevents compilation with logging turned off.
Before line 102 (LogToFile(logfilepath, "PLUGIN_LOAD -> NOTICE: gamemode is COOP. hooking events...");), add
#if LOG_ENABLED
and after that line 102, add
#endif
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