Thread
:
[L4D2] Berserker Mode V1.6.8 (Updated 12/13/2010)
View Single Post
Cuthbert
Senior Member
Join Date: Nov 2009
06-03-2010 , 11:56 Re: [L4D2] Berserker Mode (Updated 06/02/10)
#
45
I just had an idea for this plugin, tell me what you think and if it'd be possible. Would you be able to make it so that Berserk had different levels - so that the player could gain more special abilities by killing more infected within a given timeframe?
So for example, the player might reach level 1 Berserk by killing 10 infected with melee inside of 10 seconds (10 seconds being the setting of the reset timer). The player could then reach level 2 berserk by killing an additional 20 infected before their level 1 Berserk times out (I have the time to Berserk set to 19 seconds). Level 2 Berserk could last 30 seconds, and the player could be required to kill 30 infected before it runs out to reach level 3.
The reward system could be structured this way:
Level 1: just the effects of adrenaline
Level 2: effects of adrenaline + faster melee speed and reload speed
Level 3: effects of adrenaline +faster melee and reload speed + laser sight and fire bullets
That's just an example, but I'd probably structure it something like that in my server.
Last edited by Cuthbert; 06-03-2010 at
12:00
.
Cuthbert
View Public Profile
Send a private message to Cuthbert
Find More Posts by Cuthbert