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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 06-02-2010 , 17:40   [L4D2] Standardized Revamp Structure (srsmod)
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Standardized Revamp Structure 1.9


Features:


  • Tanks will spawn on every map! That includes the new-old No Mercy
  • Tank Spawn is checked for unreachability and delayed if so
  • Common zombies will despawn if rushed past by survivors (and be respawned in front)
  • Tank temporary immunity after spawn
    • AI tank will be frozen, will not throw rocks, and will have godmode
    • Player tank will have fire immunity and godmode for 2 seconds
    • No more prelights or getting rushed by melee cause tank was rock throwing!
  • Fully customizable Item Remover/Replacer
    • by adding your own entities to the configuration file you can manipulate any item or weapon
    • allows percentage settings or complete removal
    • new: allows absolute item limits
    • saferoom only settings
    • finale only settings
    • allows spawning more items than before aswell
    • allows removal of late spawned items (on SI or whatever)
    • allows creating convars to manipulate items more dynamically than the Keyvalue file
    • read the config file for examples on how to use it
  • Fully customizable Scoring System
    • Allows any Item the Survivors might be carrying to be taken into account
    • Allows Infected Damage to be scored for its Team, reducing Tank Physics [Cars, Trashbins] Damage while at it
    • Extensive Scoring Display, explaining in detail how a Round Score was calculated
  • Water Brake to match Coop Slowdown
  • Normalized Minimum Spawn Range on Finales to default level


CVARs

Naturally for people interested in using this modification outside of the standardized competitive environment, we are providing CVARs to tweak every single feature to your heart's desire (listed at the URL).


INSTALLATION


CREDITS (srsteam members)
original Developers:
  • Downtown1
  • Frustian
  • AtomicStryker

Currently, only I have interest and spare time to put into this ;)



Feel free to visit our Google Code Homepage for bleeding edge needs and a changelog.



Other Plugins that might be valuable additions

God Frames be Gone - so standing up or being smoked does not make Survivors invulnerable
Infected Ghost Leap - so Infected Ghosts can get into attack position much faster
Mighty Stomp Foot - so downed Infected you walk on die instead of blocking your movement
Single Tier 2 Gun Pickup - anything from hunting rifle upwards can only be picked up once
Melee Weapon Limiter - allow only a limited number of melee weapons to be carried at once
Inaudible Ghosts - Survivors dont hear Infected Ghosts jumping around anymore



The only difference between _stable version and normal srsmod is the late Item Remover, which some people claim causes crashes on their servers. Since i couldn't reproduce those crashes on a linux server i had access to, im ignoring them.




There is also a version for L4D1 i basically provide no support for.
Look here
Attached Files
File Type: zip srsmod_stable.zip (98.3 KB, 1821 views)
File Type: zip srsmod.zip (101.9 KB, 1306 views)

Last edited by AtomicStryker; 01-02-2014 at 15:44.
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