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mikhdenis
Member
Join Date: Aug 2009
Location: Ukraine
Old 05-27-2010 , 11:51   Re: [L4D & L4D2] God Frames be Gone
Reply With Quote #14

Code:
L 05/27/2010 - 17:18:21: [SM] Native "GetEntProp" reported: Entity 10 (10) is invalid
L 05/27/2010 - 17:18:21: [SM] Displaying call stack trace for plugin "l4d2_godframesbegone.smx":
L 05/27/2010 - 17:18:21: [SM]   [0]  Line 193, D:\left4dead2VS\left4dead2\left4dead2\addons\sourcemod\scripting\l4d2_godframesbegone.sp::GetHardHealth()
L 05/27/2010 - 17:18:21: [SM]   [1]  Line 175, D:\left4dead2VS\left4dead2\left4dead2\addons\sourcemod\scripting\l4d2_godframesbegone.sp::_GF_timer_CheckForGodMode()
L 05/27/2010 - 17:18:21: [SM] Native "GetClientEyePosition" reported: Client 10 is not in game
L 05/27/2010 - 17:18:21: [SM] Displaying call stack trace for plugin "l4d2_godframesbegone.smx":
L 05/27/2010 - 17:18:21: [SM]   [0]  Line 255, D:\left4dead2VS\left4dead2\left4dead2\addons\sourcemod\scripting\l4d2_godframesbegone.sp::timer_stock_applyDamage()
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