View Single Post
panxiaohai
Senior Member
Join Date: Mar 2010
Old 05-22-2010 , 22:10   Re: [L4D] Special Weapon For Coop
Reply With Quote #29

Quote:
Originally Posted by Acecombat2 View Post
ok i found something was not right here.

regardless what i set the point for grab or other things.

// start point for every weapon
// -
// Default: "10"
l4d_weapon_start_point "20"
this one is causing it to be mess. for example if i set it 10 the grab point i get is 2,when i set it to 20 it turnout 4. same goes to TNT and weapons. if 10=1 tnt point then 20=2 tnt point

10=1x 20=2x? what the heck with the calculation here D:

and the damage of tnt doesn't feel anything large damage to special infected lol......even (1000) it feels like 12 or 10. maybe
Do you use it in l4d1?

l4d_weapon_point_tnt=5
l4d_weapon_start_point=10
=======> TNT left= l4d_weapon_start_point/l4d_weapon_point_tnt=10/5=2
l4d_weapon_point_tnt=5
l4d_weapon_start_point=20
=======> TNT left= l4d_weapon_start_point/l4d_weapon_point_tnt=20/5=4
panxiaohai is offline