Quote:
Originally Posted by Acecombat2
ok i found something was not right here.
regardless what i set the point for grab or other things.
// start point for every weapon
// -
// Default: "10"
l4d_weapon_start_point "20"
this one is causing it to be mess. for example if i set it 10 the grab point i get is 2,when i set it to 20 it turnout 4. same goes to TNT and weapons. if 10=1 tnt point then 20=2 tnt point
10=1x 20=2x? what the heck with the calculation here D:
and the damage of tnt doesn't feel anything large damage to special infected lol......even (1000) it feels like 12 or 10. maybe
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Do you use it in l4d1?
l4d_weapon_point_tnt=5
l4d_weapon_start_point=10
=======> TNT left= l4d_weapon_start_point/l4d_weapon_point_tnt=10/5=2
l4d_weapon_point_tnt=5
l4d_weapon_start_point=20
=======> TNT left= l4d_weapon_start_point/l4d_weapon_point_tnt=20/5=4