AtomicStryker, you can change type of progress bar, which see the player. I think use type, which is displayed when a player revived by another player look much better than randomly message.
In SetupProgressBar function try:
Code:
SetEntPropEnt(client, Prop_Send, "m_reviveOwner", client)
In KillProgressBar function:
Code:
SetEntPropEnt(client, Prop_Send, "m_reviveOwner", 0)