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TimeShift
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Join Date: Aug 2009
Old 04-30-2010 , 12:38   Re: [L4D2] Varying Ammunition Reserves
Reply With Quote #10

Quote:
Originally Posted by birno View Post
It doesn't work for me:
Code:
L 04/30/2010 - 18:05:27: [SM] Native "GetConVarInt" reported: Invalid convar handle 0 (error 4)
L 04/30/2010 - 18:05:27: [SM] Displaying call stack trace for plugin "L4D2VaryingAmmo.smx":
L 04/30/2010 - 18:05:27: [SM]   [0]  Line 100, /home/groups/alliedmodders/forums/files/5/8/5/1/9/64661.attach::GunTimer()
chris1701: You can do M60 randomize if you use the Gun Control plugin too.
Fixed!

In next version (1.2.0) going to do CSS weapons variation =)

EDIT:

CSS weapons are included in the weapon types that the plugin already changes.

You can't set a variation to each weapon, only to a group of weapons, here is the group's list:

- Rifles: SG552, Desert, M16, AK-47
- Hunting Rifle
- Sniper: AWP, Scout, Military
- SMG: MP5, Silenced, Normal SMG

The names on bold are the CSS weapons.

Last edited by TimeShift; 04-30-2010 at 12:54.
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