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Switch between solid Models and not solid
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Leonardo
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Join Date: Feb 2010
Location: 90's
04-15-2010 , 00:10 Re: Switch between solid Models and not solid
#
14
from
_I_don't_remember_where_
I remember, what flags writes as sum of bytes.
1st flag - 2 | 2nd flag - 4 | 3rd flag - 8 | Nth flag - 2^N
Debris (for prop_physics_override) is a 3rd flag (how it looks in Hammer)
so
DispatchKeyValue(Ent, "flags", "8");
maybe it works, maybe no...
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Last edited by Leonardo; 04-15-2010 at
00:15
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