Nice work. It'll be interesting to see what other modules come out for this (I lol'd at the "bad" overtime roll).
Quote:
Originally Posted by psychonic
It does make sense to make it even more modular as many types of plugins use random effects, such as rtd plugins (obviously), rune-type plugins (find effect object; hold it and effect til death; then drop object), presents-type plugins (random timed effects dropped on death), effect purchasing plugins, such as the "Candy Credit" mod, and more.
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In that case, maybe you should change the plugin name to psyFX.