Quote:
Originally Posted by ConnorMcLeod
Also, make sure that killer is not victim, and that killer is a player and is alive.
Code:
()
new iVictim = read_data(2)
if( iVictim = berseker )
{
new iKiller
if( is_user_alive(iKiller) )
{
berseker = iKiller
}
else
{
berseker = 0 // or pick a random player here.
}
|
under deathmessage or ?
PHP Code:
if ( new_berserker == berserker || new_berserker == 0 )
{
new players[ 32 ], num
for( new i=1; i<33; i++ )
if ( is_user_alive( i ) )
players[ num++ ] = i
set_user_rendering( berserker, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 16 )
set_user_rendering( new_berserker, kRenderFxGlowShell, 191, 239, 255, kRenderNormal, 16 )
}
?
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