Also, make sure that killer is not victim, and that killer is a player and is alive.
Code:
()
new iVictim = read_data(2)
if( iVictim = berseker )
{
new iKiller
if( is_user_alive(iKiller) )
{
berseker = iKiller
}
else
{
berseker = 0 // or pick a random player here.
}
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