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Search: Posts Made By: Biosek
Forum: General 12-02-2015, 08:57
Replies: 19
Views: 6,704
Posted By Biosek
Re: C# (Csharp) and SourceMod plugins

Sory for spam, but I have to share it. :)
It is now possible to compile C# natively on linux, without any dependencies to run the binary file.
If its ok, here is a snippet from my linux server...
Forum: General 11-28-2015, 20:27
Replies: 19
Views: 6,704
Posted By Biosek
Re: C# (Csharp) and SourceMod plugins

@sharkdeed
I agree with you. It's not hard to learn new language, however when you program in more languages you can get easily confused when switching between them. I can code in Pawn, I rewritten...
Forum: General 11-19-2015, 15:14
Replies: 19
Views: 6,704
Posted By Biosek
Re: C# (Csharp) and SourceMod plugins

I didn't want to go into this kind of OT, but I think you are partially wrong.
Lua is a script language, so it need some interpreter to get it running.
And yes from building C# code via MSBuild...
Forum: General 11-17-2015, 16:45
Replies: 19
Views: 6,704
Posted By Biosek
Re: C# (Csharp) and SourceMod plugins

Well yes. I am glad that this project exists. I know the feeling, even I am programming for 2 non-profitable projects. But making this project C# enabled you would open it for so much more developers...
Forum: General 11-17-2015, 16:31
Replies: 19
Views: 6,704
Posted By Biosek
Re: C# (Csharp) and SourceMod plugins

@Headline22 I have read that post, but it was from 2014. To this day everything from the Microsoft's side is totaly different. CLR, JIT, MSBuild(compiler) are all open-source on github. So rewrite...
Forum: General 11-17-2015, 15:03
Replies: 19
Views: 6,704
Posted By Biosek
C# (Csharp) and SourceMod plugins

Hi AlliedModders,
aren't you by any chance considering supporting C# language for developing SourceMod plugins in the future? With Microsoft open-sourcing whole .NET as .NET Native on...
Forum: General 07-18-2015, 11:15
Replies: 151
Views: 46,168
Posted By Biosek
Re: Valve Blocking Servers now

Yes we hate it, but on the other hand. It was a way which leaked money for Valve so they patched it.
I mean IDLE servers just generate content for nothing. That is not good for community because...
Forum: General 07-18-2015, 09:45
Replies: 151
Views: 46,168
Posted By Biosek
Re: Valve Blocking Servers now

From my observation:
We have 4 machines. 8 servers.
When Valve announced they will be banning we removed plugins and tags on 5 of ours and they are not banned.
The other 3 are IDLE and 2 got...
Forum: Off-Topic 04-22-2014, 05:41
Replies: 33
Views: 11,405
Posted By Biosek
Re: Sublime Text 2

What a coincidence I just wanted to ask the same thing.

But If nobody publishes one in, lets say, a week I will probably make one myself.
Forum: Suggestions / Requests 12-31-2013, 23:35
Replies: 2
Views: 1,572
Posted By Biosek
Re: swap team

I have problem with InstallGameRules too.
I found this https://forums.alliedmods.net/showpost.php?p=2018719&postcount=34, but didn't tested yet. You have to remake signature for that orpheu function...
Forum: General 08-07-2013, 16:02
Replies: 6
Views: 1,551
Posted By Biosek
Re: Some map change = crash

Well yes. That is a solution. I guess that those crashes is price what I have to pay for clients with protocol 47.
Forum: General 08-07-2013, 14:10
Replies: 6
Views: 1,551
Posted By Biosek
Re: Some map change = crash

You see. It does not happen every map change. Sometimes it takes up to 30 map changes to crash the server, so it would be very difficult to test every running plugin, every running module..
Forum: General 08-07-2013, 14:06
Replies: 6
Views: 1,551
Posted By Biosek
Some map change = crash

Hi,
one of our servers sometimes crashes when changing map. It does not happen every map change, but on some random map change. I didn't find any pattern.

This issue is only on one server. I...
Forum: Code Snippets/Tutorials 03-31-2013, 07:02
Replies: 342
Views: 178,527
Posted By Biosek
Re: Notepad++ AlliedModders Edition

Hi,
when i confirm GoTo function(Ctrl+G), notepad++ crashes.

Here is stack then it crashes.
> 0000062b() Unknown
[Frames below may be incorrect and/or missing]
...
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