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Search: Posts Made By: Tuna_Can
Forum: Scripting 04-17-2010, 23:41
Replies: 16
Views: 3,906
Posted By Tuna_Can
Re: Proofread my easy code

Edit: NVM It works now with TE_SendToAll()! YES! thanks all!

Im not sure how to precache. I just opened up hammer to find what looked like the right explosion texture in the texture viewer, opened...
Forum: Scripting 04-17-2010, 21:22
Replies: 16
Views: 3,906
Posted By Tuna_Can
Re: Proofread my easy code

This compiled fine but no explosion ingame.

public OnPluginStart()
{
HookEvent("player_death", Event_Death)
}

public Action:Event_Death(Handle:event, const String:name[], bool:dontBroadcast)...
Forum: Scripting 04-16-2010, 17:01
Replies: 16
Views: 3,906
Posted By Tuna_Can
Re: Proofread my easy code

Thanks Leonardo, FaTony, and rcarm.
So I have this so far.

I need to know what "normal" is. And I'm not sure I did the model correctly.


public OnPluginStart()
{
HookEvent("player_death",...
Forum: Scripting 04-15-2010, 23:19
Replies: 16
Views: 3,906
Posted By Tuna_Can
Re: Proofread my easy code

Because that one I copied from another code probably.

Why do you put public in front of OnPluginStart()?
I just looked at the api for it and it says forward.. im confused.

Edit: When a...
Forum: Scripting 04-15-2010, 23:04
Replies: 16
Views: 3,906
Posted By Tuna_Can
Re: Proofread my easy code

I copied it from the API.
What are types for? When are you supposed to put them?
Forum: Scripting 04-15-2010, 22:50
Replies: 16
Views: 3,906
Posted By Tuna_Can
Re: Proofread my easy code

How do I find a list of flags for TE_SetupExplosion?
How do I find what to put for Model?
What's this "normal" vector thing?

Why was I supposed to remove the word "stock"?
Forum: Scripting 04-15-2010, 16:32
Replies: 16
Views: 3,906
Posted By Tuna_Can
Re: Proofread my easy code

I have to fill out each parameter? How do I find what the defaults are? Thanks
Forum: Scripting 04-15-2010, 00:04
Replies: 16
Views: 3,906
Posted By Tuna_Can
Proofread my easy code

I'll admit I'm probably being a lazy bastard by not figuring this out on my own, but instead of spending an hour doing that, I'll ask someone here.

The goal is to create an explosion where and...
Forum: Snippets and Tutorials 04-14-2010, 19:51
Replies: 4
Views: 4,385
Posted By Tuna_Can
Re: [SNIPPET][ANY-GAME] Remove Weapons on event death

(13) error 017: undefined symbol "Client_IsPlayer"
(40) error 017: undefined symbol "RemovePlayerItem"
(40) warning 213: tag mismatch

Edit: Oh, I forgot to add includes. I just copy pasted it. I...
Forum: Snippets and Tutorials 04-13-2010, 22:16
Replies: 4
Views: 4,385
Posted By Tuna_Can
Re: [SNIPPET][HL2MP] Remove Weapons on event death

I get these errors when I try to compile.
(2) error 010: invalid function or declaration
(6) error 017: undefined symbol "off_PlayerWeapons"
(15) error 017: undefined symbol "off_PlayerWeapons"
Forum: Scripting 04-13-2010, 17:01
Replies: 5
Views: 1,964
Posted By Tuna_Can
Re: Custom weapons?

Would it be possible, for example, to make the death notification in the upper right corner functional with it? (Player1 (death icon) Player2) There's also other things that happen when someone gets...
Forum: Scripting 04-12-2010, 17:20
Replies: 5
Views: 1,964
Posted By Tuna_Can
Custom weapons?

For example, imagine a fireball that shoots from a trash can(after pressing +use on it) that you hold in your gravity gun. I've seen this in a console creation server(HL2DM). When the fireball hits a...
Forum: Scripting 04-09-2010, 16:53
Replies: 3
Views: 1,147
Posted By Tuna_Can
Re: Introductory level help

Thanks for the help Scone!

First of all I should make sure I know what is meant by an argument. It's what is inputted by whoever is using the command, right?

does the RegAdminCmd function...
Forum: Scripting 04-09-2010, 00:50
Replies: 3
Views: 1,147
Posted By Tuna_Can
Introductory level help

I've read the introduction to SourcePawn. The syntax and stuff isn't difficult to understand. Now I'm reading the introduction to SourceMod Plugins.

I got to this example and spent forever trying...
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