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Posts Made By:
RootCore
Forum:
Snippets and Tutorials
09-09-2015, 11:21
Replies:
8
CallVoteFailed - UserMessage: List of "reason"s
Views:
5,022
Posted By
RootCore
Re: CallVoteFailed - UserMessage: List of "reason"s
I actually know how to do this. I have done a plugin that suites my needs.
The thread was just to provide some info, just in case someone searches for the given strings to the given ids.
It's...
Forum:
Snippets and Tutorials
09-09-2015, 04:50
Replies:
8
CallVoteFailed - UserMessage: List of "reason"s
Views:
5,022
Posted By
RootCore
Re: CallVoteFailed - UserMessage: List of "reason"s
This should be broken, as there are no rematches anymore. At least not in the matchmaking.. maybe it is possible to use it in a other context (community competitive?).
You don't get the parameter...
Forum:
Snippets and Tutorials
09-03-2015, 04:31
Replies:
8
CallVoteFailed - UserMessage: List of "reason"s
Views:
5,022
Posted By
RootCore
Re: CallVoteFailed - UserMessage: List of "reason"s
I could test this, but i don't think that it should work nevertheless, as if the player is not found he may not have an userid too I guess.
So they are changing around the numbers of the reason...
Forum:
Snippets and Tutorials
08-30-2015, 19:41
Replies:
8
CallVoteFailed - UserMessage: List of "reason"s
Views:
5,022
Posted By
RootCore
CallVoteFailed - UserMessage: List of "reason"s
Hello,
as I was not able to find a fitting "vote_create_failed_t" for CS:GO,
I put some effort into "research" the phrases displayed for the regarding reason parameter.
You will only find...
Forum:
Plugins
03-14-2014, 20:36
Replies:
18
[CSS] Following C4
Views:
12,561
Posted By
RootCore
Re: [CSS] Following C4
You should check, if FollowingPlayer is greater then 0.
But I'm a bit confused about why you check, if the followed player is not in game anymore..
If he disconnects that event is triggered too,...
Forum:
Plugins
03-12-2014, 12:05
Replies:
18
[CSS] Following C4
Views:
12,561
Posted By
RootCore
Re: [CSS] Following C4
I've also improved a lot in my local version, as I like it tidy. :)
This version here is just a quick fix.
I thought maybe you wouldn't like it, if I post a complete different version..
Forum:
Plugins
03-11-2014, 19:13
Replies:
18
[CSS] Following C4
Views:
12,561
Posted By
RootCore
Re: [CSS] Following C4
Sometimes it throws errors:
I think it's fixed now (attachment), but I'm not quite sure..
The suggested improvements are also added, as they sound nice. :)
They made "gLeaderOffset"...
Forum:
Scripting
02-11-2014, 19:01
Replies:
2
Displaying multiple overlays
Views:
689
Posted By
RootCore
Re: Displaying multiple overlays
The only way I can think of is to bundle your overlays together.
That would maybe result in more files, but it's a workaround.
Forum:
Scripting
02-11-2014, 18:41
Replies:
7
Freeze players model angle, but not his camera
Views:
1,969
Posted By
RootCore
Re: Freeze players model angle, but not his camera
Yep, that will not work, as im not on TF2 - but DOD:S.
I've tryed it, but no result at all.
I'm trying to address that bug, but I can't figure out, where I should start.
Somebody got an idea?
...
Forum:
Scripting
02-08-2014, 17:33
Replies:
7
Freeze players model angle, but not his camera
Views:
1,969
Posted By
RootCore
Re: Freeze players model angle, but not his camera
That won't work for me, as even if I use "return Plugin_Handled" it won't work.
If I manipulate all the parameters, I can't achieve it too.
So I think, thats the wrong way.
I'm just wonding...
Forum:
Scripting
02-08-2014, 14:53
Replies:
7
Freeze players model angle, but not his camera
Views:
1,969
Posted By
RootCore
Freeze players model angle, but not his camera
Hello,
I've scripted a Hide and Seek Plugin and so far everything works properly.
As there is a menu, I've added some specific functions and now I want to add a feature, to freeze the players...
Showing results 1 to 11 of 11
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