Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $
Target: $400
0%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 29
Search took
0.01
seconds.
Search:
Posts Made By:
Hi, I'm John Smith
Forum:
Unapproved Plugins
04-02-2010, 08:13
Replies:
1,685
[TF2] Equipment manager 1.1.8 (05/22/10)
Views:
693,479
Posted By
Hi, I'm John Smith
Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Hi everyone,
I am using Zuko's Mega Pack (link (http://forums.alliedmods.net/showpost.php?p=944128&postcount=571)).
I have tried many times, yet I can't get the sandvich hat (link...
Forum:
Trash
02-25-2010, 12:06
Replies:
200
Real fake clients
Views:
145,583
Posted By
Hi, I'm John Smith
Re: Real fake clients
I just had a fight over at steampowered.com (link (http://forums.steampowered.com/forums/showthread.php?t=1159984&page=11)) regarding the use of fake clients. :grrr:
I don't use it myself, as...
Forum:
Plugins
12-30-2009, 01:46
Replies:
1,502
TF2: Roll the Dice RTD - v0.4
Views:
996,043
Posted By
Hi, I'm John Smith
Re: TF2: Roll the Dice (0.3) NEW!
1)
Just put that file as it is (without renaming), in addons/sourcemod/gamedata/?
Is it mainly for fixing RTD, because currently my gamedata folder doesn't have such file.
2)
After...
Forum:
General
12-19-2009, 03:57
Replies:
131
New Update broke Sourcemod
Views:
34,105
Posted By
Hi, I'm John Smith
Re: New Update broke Sourcemod
I have just installed the latest automated snapshot of 1.3 beta (1.3.0-hg2872). Just want to be sure, I don't need to load those offsets, am I correct?
By the way, what is the differences between...
Forum:
General
12-18-2009, 05:11
Replies:
131
New Update broke Sourcemod
Views:
34,105
Posted By
Hi, I'm John Smith
Re: New Update broke Sourcemod
So it is confirmed, that the latest TF2 update is having issues with SourceMod?
I am using the following:
- CentOS (at home)
- Debian (for my dedi box)
- Metamod:Source v1.8.0-hg688
-...
Forum:
Extensions
09-29-2009, 11:19
Replies:
578
[EXTENSION] Socket (3.0.1)
Views:
662,902
Posted By
Hi, I'm John Smith
Re: [EXTENSION] Socket (3.0.0alpha)
I see. Thank you Kigen. :up:
Forum:
Extensions
09-29-2009, 02:43
Replies:
578
[EXTENSION] Socket (3.0.1)
Views:
662,902
Posted By
Hi, I'm John Smith
Re: [EXTENSION] Socket (2.4.0beta+2.1)
Thanks for the great plugin.
I got a question.
At the moment, which version should we use? The above debug build, or 3.0.0alpha in the 1st post?
By the way, how come the size of the...
Forum:
SourceMod Anti-Cheat
09-29-2009, 02:31
Replies:
2,634
Kigen's Anti-Cheat 1.1.9
Views:
1,105,499
Posted By
Hi, I'm John Smith
Re: Kigen's Anti-Cheat 1.1.9
So by then we can just use KAC instead of KAC + Rcon locker? That's would be nice, to have less plugins being loaded. :up:
Forum:
SourceMod Anti-Cheat
09-28-2009, 14:38
Replies:
2,634
Kigen's Anti-Cheat 1.1.9
Views:
1,105,499
Posted By
Hi, I'm John Smith
Re: Kigen's Anti-Cheat 1.1.9
thetwistedpanda & Box Cutter,
Thanks for the reply. :)
I installed the Rcon locker after reading the wiki (http://code.devicenull.org/index.php?title=Misc:HL2_Exploits) by devicenull, but was...
Forum:
SourceMod Anti-Cheat
09-28-2009, 13:15
Replies:
2,634
Kigen's Anti-Cheat 1.1.9
Views:
1,105,499
Posted By
Hi, I'm John Smith
Re: Kigen's Anti-Cheat 1.1.9
Hi, I want to ask if I can (or should) use this plugin, and the Rcon locker (http://forums.alliedmods.net/showthread.php?t=93934), together on the same server.
Thanks.
Forum:
Snippets and Tutorials
09-28-2009, 05:43
Replies:
8
things to protect your game server
Views:
9,076
Posted By
Hi, I'm John Smith
Re: things to protect your game server
I got confused from reading the description of the Rcon locker, as it says besides protecting the rcon password, it will also fix some exploits.
So can (or should) I use both Rcon locker and...
Forum:
Plugins
09-17-2009, 17:38
Replies:
876
quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Views:
647,380
Posted By
Hi, I'm John Smith
Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Hi PStar, did you mean the "quakesoundslist.cfg" file? (mine is a TF2 server)
I did add one extra sound set to that .cfg file, and after I removed that extra sound set, !settings works fine.
...
Forum:
Unapproved Plugins
08-28-2009, 14:01
Replies:
849
Custom Votes v0.5.6 (1/07)
Views:
535,661
Posted By
Hi, I'm John Smith
Re: Custom Votes v0.5.6 (1/07)
The 1st parameter of the two is for the authentication info, and the 2nd parameter is for the flags.
Change from "z:99" to "99:z"
That should fix it. :wink:
Forum:
Unapproved Plugins
08-27-2009, 20:19
Replies:
849
Custom Votes v0.5.6 (1/07)
Views:
535,661
Posted By
Hi, I'm John Smith
Re: Custom Votes v0.5.6 (1/07)
Did you set yourself up properly as an admin?
--------
http://wiki.alliedmods.net/Adding_Admins_(SourceMod)
Read the part on "Immunity"
--------
Examples from the above page:
Forum:
Plugins
08-27-2009, 00:25
Replies:
876
quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Views:
647,380
Posted By
Hi, I'm John Smith
Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Hi, when I try to use !quake or /quake, I get no response from the plugin. Anyone else has the same issue?
I checked those posts from ~Jul '09 to the latest and didn't see anyone having this...
Forum:
General
08-26-2009, 16:27
Replies:
2
Can't get Mapchooser to work...
Views:
919
Posted By
Hi, I'm John Smith
Re: Can't get Mapchooser to work...
Thanks for your reply.
Again, the following is my setup:
(Mapchooser = voting at 3 min before end) --> (AutoChangeMap = 7 min) --> (pl_badwater.cfg = 10 min)
* I set AutoChangeMap to...
Forum:
General
08-24-2009, 19:06
Replies:
2
Can't get Mapchooser to work...
Views:
919
Posted By
Hi, I'm John Smith
Can't get Mapchooser to work...
Hello everyone, I am using the following two SourceMod plugins on my TF2 servers:
-------------
AutoChangeMap // https://forums.alliedmods.net/showthread.php?t=65281
Mapchooser //...
Forum:
General
08-23-2009, 20:27
Replies:
25
Intallation Problem
Views:
6,867
Posted By
Hi, I'm John Smith
SuperShadow, Thanks for the answer. :)
SuperShadow,
Thanks for the answer. :)
Forum:
Plugins
08-23-2009, 20:24
Replies:
2,224
Advertisements 2.1 (Updated 2021/02/06)
Views:
1,719,032
Posted By
Hi, I'm John Smith
Re: Advertisements 0.5.5 (Updated 05/26/08)
Thanks altex for releasing an update of this great plugin. :)
Anyway, I have been using DJ Tsunami's v0.5.5, and I don't know what to do with the "triggers.sp" bundled with the v0.6.2 from altex....
Forum:
General
08-16-2009, 01:59
Replies:
25
Intallation Problem
Views:
6,867
Posted By
Hi, I'm John Smith
Re: Intallation Problem
* I did a Google search for my issue and found this thread.
Hi everyone. I've just switched to a new hosting and when I tried to install SourceMod (sourcemod-1.2.2-hg2737), I encountered the same...
Forum:
Plugins
05-25-2009, 20:46
Replies:
1,502
TF2: Roll the Dice RTD - v0.4
Views:
996,043
Posted By
Hi, I'm John Smith
Re: TF2: Roll the Dice (0.2)
pheadxdll:
Got a quick question. When using "sm_rtd @all," it seems only the same player will be triggered ( the one has the highest player # ).
1) Is there a way to cause all players to roll...
Forum:
Plugins
05-25-2009, 15:04
Replies:
1,502
TF2: Roll the Dice RTD - v0.4
Views:
996,043
Posted By
Hi, I'm John Smith
Re: TF2: Roll the Dice (0.2)
pheadxdll:
Thank you so much for asking my questions ( this & the "Server CronTab" ).
Awesome to know that you will incorporate that option to your plug-in.
-------------
If I may, I would...
Forum:
General
05-25-2009, 06:20
Replies:
1
Plugin for sending chat in set time interval?
Views:
931
Posted By
Hi, I'm John Smith
Plugin for sending chat in set time interval?
Hello, is there any plug-in ( or a way ) that I can use, to trigger the commands of plug-ins such as:
------------
FuncommandsX
Roll the Dice
------------
in a set time interval?
For...
Forum:
Plugins
05-25-2009, 05:42
Replies:
1,502
TF2: Roll the Dice RTD - v0.4
Views:
996,043
Posted By
Hi, I'm John Smith
Re: TF2: Roll the Dice (0.2)
Hello, I need some help.
1)
If I want to set this plugin to be triggered, say every 1 minute, automatically, but not by server admin, or any player, how should I do it? ( either with RTD alone,...
Forum:
Off-Topic
04-24-2009, 06:00
Replies:
13
darkstarllc.com = CRAP (UPDATED)
Views:
4,262
Posted By
Hi, I'm John Smith
Re: darkstarllc.com = CRAP (UPDATED)
Wow, that many people are beating up vivalavida...
I read through the posts, and c'mon, many of you calling him a crybady, aren't even currently using DarkStarLLC's services...
And you guys...
Showing results 1 to 25 of 29
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
18:25
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode