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Search: Posts Made By: Hi, I'm John Smith
Forum: Unapproved Plugins 04-02-2010, 08:13
Replies: 1,685
Views: 693,479
Posted By Hi, I'm John Smith
Re: [TF2] Equipment manager 1.1.7 (01/14/10)

Hi everyone,

I am using Zuko's Mega Pack (link (http://forums.alliedmods.net/showpost.php?p=944128&postcount=571)).

I have tried many times, yet I can't get the sandvich hat (link...
Forum: Trash 02-25-2010, 12:06
Replies: 200
Views: 145,583
Posted By Hi, I'm John Smith
Re: Real fake clients

I just had a fight over at steampowered.com (link (http://forums.steampowered.com/forums/showthread.php?t=1159984&page=11)) regarding the use of fake clients. :grrr:

I don't use it myself, as...
Forum: Plugins 12-30-2009, 01:46
Replies: 1,502
Views: 996,043
Posted By Hi, I'm John Smith
Re: TF2: Roll the Dice (0.3) NEW!

1)


Just put that file as it is (without renaming), in addons/sourcemod/gamedata/?

Is it mainly for fixing RTD, because currently my gamedata folder doesn't have such file.

2)
After...
Forum: General 12-19-2009, 03:57
Replies: 131
Views: 34,105
Posted By Hi, I'm John Smith
Re: New Update broke Sourcemod

I have just installed the latest automated snapshot of 1.3 beta (1.3.0-hg2872). Just want to be sure, I don't need to load those offsets, am I correct?

By the way, what is the differences between...
Forum: General 12-18-2009, 05:11
Replies: 131
Views: 34,105
Posted By Hi, I'm John Smith
Re: New Update broke Sourcemod

So it is confirmed, that the latest TF2 update is having issues with SourceMod?

I am using the following:

- CentOS (at home)
- Debian (for my dedi box)
- Metamod:Source v1.8.0-hg688
-...
Forum: Extensions 09-29-2009, 11:19
Replies: 578
Views: 662,902
Posted By Hi, I'm John Smith
Re: [EXTENSION] Socket (3.0.0alpha)

I see. Thank you Kigen. :up:
Forum: Extensions 09-29-2009, 02:43
Replies: 578
Views: 662,902
Posted By Hi, I'm John Smith
Re: [EXTENSION] Socket (2.4.0beta+2.1)

Thanks for the great plugin.

I got a question.



At the moment, which version should we use? The above debug build, or 3.0.0alpha in the 1st post?

By the way, how come the size of the...
Forum: SourceMod Anti-Cheat 09-29-2009, 02:31
Replies: 2,634
Views: 1,105,499
Posted By Hi, I'm John Smith
Re: Kigen's Anti-Cheat 1.1.9

So by then we can just use KAC instead of KAC + Rcon locker? That's would be nice, to have less plugins being loaded. :up:
Forum: SourceMod Anti-Cheat 09-28-2009, 14:38
Replies: 2,634
Views: 1,105,499
Posted By Hi, I'm John Smith
Re: Kigen's Anti-Cheat 1.1.9

thetwistedpanda & Box Cutter,


Thanks for the reply. :)

I installed the Rcon locker after reading the wiki (http://code.devicenull.org/index.php?title=Misc:HL2_Exploits) by devicenull, but was...
Forum: SourceMod Anti-Cheat 09-28-2009, 13:15
Replies: 2,634
Views: 1,105,499
Posted By Hi, I'm John Smith
Re: Kigen's Anti-Cheat 1.1.9

Hi, I want to ask if I can (or should) use this plugin, and the Rcon locker (http://forums.alliedmods.net/showthread.php?t=93934), together on the same server.

Thanks.
Forum: Snippets and Tutorials 09-28-2009, 05:43
Replies: 8
Views: 9,076
Posted By Hi, I'm John Smith
Re: things to protect your game server

I got confused from reading the description of the Rcon locker, as it says besides protecting the rcon password, it will also fix some exploits.

So can (or should) I use both Rcon locker and...
Forum: Plugins 09-17-2009, 17:38
Replies: 876
Views: 647,380
Posted By Hi, I'm John Smith
Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)

Hi PStar, did you mean the "quakesoundslist.cfg" file? (mine is a TF2 server)

I did add one extra sound set to that .cfg file, and after I removed that extra sound set, !settings works fine.
...
Forum: Unapproved Plugins 08-28-2009, 14:01
Replies: 849
Views: 535,661
Posted By Hi, I'm John Smith
Re: Custom Votes v0.5.6 (1/07)

The 1st parameter of the two is for the authentication info, and the 2nd parameter is for the flags.


Change from "z:99" to "99:z"


That should fix it. :wink:
Forum: Unapproved Plugins 08-27-2009, 20:19
Replies: 849
Views: 535,661
Posted By Hi, I'm John Smith
Re: Custom Votes v0.5.6 (1/07)

Did you set yourself up properly as an admin?

--------
http://wiki.alliedmods.net/Adding_Admins_(SourceMod)

Read the part on "Immunity"
--------


Examples from the above page:
Forum: Plugins 08-27-2009, 00:25
Replies: 876
Views: 647,380
Posted By Hi, I'm John Smith
Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)

Hi, when I try to use !quake or /quake, I get no response from the plugin. Anyone else has the same issue?

I checked those posts from ~Jul '09 to the latest and didn't see anyone having this...
Forum: General 08-26-2009, 16:27
Replies: 2
Views: 919
Posted By Hi, I'm John Smith
Re: Can't get Mapchooser to work...

Thanks for your reply.

Again, the following is my setup:

(Mapchooser = voting at 3 min before end) --> (AutoChangeMap = 7 min) --> (pl_badwater.cfg = 10 min)

* I set AutoChangeMap to...
Forum: General 08-24-2009, 19:06
Replies: 2
Views: 919
Posted By Hi, I'm John Smith
Can't get Mapchooser to work...

Hello everyone, I am using the following two SourceMod plugins on my TF2 servers:

-------------
AutoChangeMap // https://forums.alliedmods.net/showthread.php?t=65281
Mapchooser //...
Forum: General 08-23-2009, 20:27
Replies: 25
Views: 6,867
Posted By Hi, I'm John Smith
SuperShadow, Thanks for the answer. :)

SuperShadow,

Thanks for the answer. :)
Forum: Plugins 08-23-2009, 20:24
Replies: 2,224
Views: 1,719,032
Posted By Hi, I'm John Smith
Re: Advertisements 0.5.5 (Updated 05/26/08)

Thanks altex for releasing an update of this great plugin. :)

Anyway, I have been using DJ Tsunami's v0.5.5, and I don't know what to do with the "triggers.sp" bundled with the v0.6.2 from altex....
Forum: General 08-16-2009, 01:59
Replies: 25
Views: 6,867
Posted By Hi, I'm John Smith
Re: Intallation Problem

* I did a Google search for my issue and found this thread.

Hi everyone. I've just switched to a new hosting and when I tried to install SourceMod (sourcemod-1.2.2-hg2737), I encountered the same...
Forum: Plugins 05-25-2009, 20:46
Replies: 1,502
Views: 996,043
Posted By Hi, I'm John Smith
Re: TF2: Roll the Dice (0.2)

pheadxdll:

Got a quick question. When using "sm_rtd @all," it seems only the same player will be triggered ( the one has the highest player # ).

1) Is there a way to cause all players to roll...
Forum: Plugins 05-25-2009, 15:04
Replies: 1,502
Views: 996,043
Posted By Hi, I'm John Smith
Re: TF2: Roll the Dice (0.2)

pheadxdll:

Thank you so much for asking my questions ( this & the "Server CronTab" ).

Awesome to know that you will incorporate that option to your plug-in.
-------------

If I may, I would...
Forum: General 05-25-2009, 06:20
Replies: 1
Views: 931
Posted By Hi, I'm John Smith
Plugin for sending chat in set time interval?

Hello, is there any plug-in ( or a way ) that I can use, to trigger the commands of plug-ins such as:

------------
FuncommandsX
Roll the Dice
------------

in a set time interval?

For...
Forum: Plugins 05-25-2009, 05:42
Replies: 1,502
Views: 996,043
Posted By Hi, I'm John Smith
Re: TF2: Roll the Dice (0.2)

Hello, I need some help.

1)
If I want to set this plugin to be triggered, say every 1 minute, automatically, but not by server admin, or any player, how should I do it? ( either with RTD alone,...
Forum: Off-Topic 04-24-2009, 06:00
Replies: 13
Views: 4,262
Posted By Hi, I'm John Smith
Re: darkstarllc.com = CRAP (UPDATED)

Wow, that many people are beating up vivalavida...

I read through the posts, and c'mon, many of you calling him a crybady, aren't even currently using DarkStarLLC's services...

And you guys...
Showing results 1 to 25 of 29

 
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